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Post by Pram The Oracle on Sept 4, 2009 23:10:36 GMT -5
Yo! I have obtained 10 Block Combo trophy and here's what you do.
Go to chapter 2 Childhood Memories and you may want to destroy all enemies except one who equip with Axe, since Axe can only attack one person, be sure your characters can't counter your enemy as well. You are going to create a line of Geo blocks with these patterns: top - Y, are, Y, are, Y, are, Y, are, Y, are, bottom - are, Y, are, Y, are, Y, are, Y, are, Y Then throw the last red Geo block from the right. By the way, if a geo block cannot be lift, then you have to destroy the ones next to it. I hope my tips help you guys out.
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Post by boogieknight on Sept 5, 2009 18:43:59 GMT -5
Interesting tip, I just recently saw an image where someone did something similar in Class World. The only modification to the strategy I would make would be to just have a really powerful character just lift the last enemy. Anyway, I'm very impressed with your ingenuity.
As for the last of the Pirates, I'll post a list of which groups appear after which floors later, but the really valuable ones you will face are 91+ foes. One group of silver trophy pirates have an LoC ticket so this trick is a little limited. In the normal dimension, race through the first 90 floors of an item, and promptly exit. Then head on over to the LoC and go through the last ten floors. If you encounter the Pirates you can battle it out, if not, just quit and reload the data and keep repeating.
After you beat one silver trophy pirate group, you can go through the first 90 of another item, or quit and replay again till the other shows up. Not sure if there are perks ingame for beating them, but I'm not going to quit once I beat one group.
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Post by Pram The Oracle on Sept 5, 2009 19:29:31 GMT -5
Nice information and thank you. I will be focus on the LOC pirates as soon as I finish training my characters.
I just need three more trophies and I am done, except if I ever beat someone in DLC complete set. That guy is tricky, because of his evilities.
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Post by boogieknight on Sept 7, 2009 15:16:29 GMT -5
I followed your tip on the 10 block combo, but I noticed that you made a slight mistake. At the end of the train, you do not want a red block on top. You want ten on the bottom and nine on the top. Also, on the end of the row in Childhood Memories closest to the base panel is where to start. You will have the red block at the base of the chain, and a second on the space beside and under the row of blocks. That's when you get a third red block and get the ball rolling. Of course, destroying the rest of the blocks beforehand is needed. And don't worry about setting off any minor chains while getting rid of the excess blocks, it only matters on the final run.
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Post by Pram The Oracle on Sept 7, 2009 19:11:23 GMT -5
Oops lol sorry about that, but that's about right. I discovered the maximum for movement on any characters is 25 and throw is 8. So if you use two idols to boost the characters movement and throw, you should have no problem getting trophies in reverse pirate, by looping all the innocents, level sphere, and treasures. Also use the monsters too since they only throw automatically and you can call them back to your base without wasting your character to dispatch.
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Post by boogieknight on Jan 4, 2010 18:18:10 GMT -5
I've finally seriously dabbled in Magichange and I've found an interesting trick that can help speed up the process a little bit. Choose a female story character with a good affinity for ATK, and get a pig orc of the top tier. The pig orc has an Evility which boosts the ATK based on adjacent allies. This stacks with the bonuses acquired from Master Bigster's Evility Beauty Is Sin, which boosts adjacent female allies. Further, the pig orc's ultimate Magichange skill deals S level damage and can be used several panels away, allowing the player to have four allies surrounding the attacker. I'm going to try to pass on Beauty Is Sin to Prism Red and see is those bonuses stack even more. Now there's no getting around the leveling and storing levels to max out ATK, but it can help you reach the prerequisite raw power in concert with having a Hero Prinny. I'm not sure if boosts from performing actions without moving is affected by Magichange, but you may wish to look into it before having your humanoid use the 255 combo trick.
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