Asagi
Angel
[Mo0:0]
Posts: 190
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Post by Asagi on Aug 5, 2009 12:59:45 GMT -5
I've never gotten more than about 500 million, but then again, if I tried using the combo system, I'm sure I could do better...I should try that. The max boost from a combo is +300% or around there, right? So 12M ATK base + about 45% from Braveheart +100% from One Man Army +300% from a combo...12M+45% is 17.4M, +100% is 34.8M, +300% is 139.2M, and then it's a +9 S-rank attack, so that should easily be enough to break 1B, but I'm not sure it's enough for 10B.
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Post by boogieknight on Aug 5, 2009 14:25:08 GMT -5
Getting specialists that boost the weapon and armor are likely important. I'm not positive, but I think that doing a run all the way to 100 in an Item World in one go will net more stat boosts than taking breaks in between. Also, exploiting the boosts from Class World will help, but it takes a while to really crank up the goodies. A story character gets 5% added to apptitudes for each reincarnation with a max boost of 25%.
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Post by boogieknight on Aug 14, 2009 21:35:31 GMT -5
Sorry for the double post, but I came across something really f-ed up when I was trying to get the second throw trophy. On several occassion late in the bounce chain the thrown character will fall short of the next monster, but when I move the monster back one space the thrown character lands where it is suppossed to! What's up with that crap?! I also noticed that if a character rebounds a bunch of times they get a bonus for that turn.
On another note, I've looked into the Evility lists, and found that some characters have secondaries that can give minor boosts to stats, attacks, etc. The Knights learn a secondary Evility that adds positive elemental defense to attacks. This is helpful for mages, Marjoly, and possibly for weapon skills with an element. Almaz has one that gives a 20% boost to nonelemental special attacks, which I think will be helpful for Prier who has nonelemental specials. I'm not sure how the base stat manipulation Evilities work. Base stats are the stats before equipment, right? It seems that the % of a base stat added onto another, the original stat doesn't decrease but I need to check it out.
By the way, I've confirmed that doing a straight run through an Item World nets the best stat boosts to equipment. I was shocked to see the monster weapon get an ATK of over 50K ;D
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Asagi
Angel
[Mo0:0]
Posts: 190
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Post by Asagi on Aug 15, 2009 16:13:09 GMT -5
If you're trying to maximize damage, even with the bonuses, Marjoly and Priere aren't the best choices. Priere's best attack is only a B rank, and magic attacks don't get the ridiculous x640% boost for being +9 skill level, they only get x145%. The best bet is probably either a humanoid type with an axe, because Calamity Drive is an S attack, or maybe one of the generic monster classes with S-rank attacks, Saberkitties, Nekomatas, Zombies, etc. I'll list the S-rank attacks here, in case it helps anyone. (Note, I won't include the Omega spells because they don't get the crazy boost.)
Key: Skill Name -Used Stats- Weapon/Character that gets the skill, Notes.
Bonus: A legendary skill, it has to be learned in the Class World. Magichange: The character that has the skill must Magichange onto another character, the second character can use the attack. Unique: The skill can only be used by the character class or specific character. _____ Element: The attack does the specified elemental damage. DLC: This character can only be used after being bought online and downloaded.
------------------------------------------------------------------------------------ Calamity Drive -ATK- Axe Bonus, Star Element Illusive Quake -ATK- Axe Rising Dragon -ATK/SPD- Fist Bonus Dark X Slash -ATK- Sword Bonus Doppel Ganger -ATK/HIT- Bow Bonus Midare Fubuki -ATK- Yukimaru Unique, Ice Element, DLC Vulcan Blaze -ATK- Adell Unique, Fire Element, DLC Rosen Stars -ATK- Master Big Star Unique Duel! -ATK- Salvatore Unique, unlocked in Raspberyl Mode after reaching a certain point. Oh! Marjoly -INT- Marjoly Magichange, DLC Dimension Sword -ATK- Gordon Magichange, DLC Taro Buster -ATK- Taro Unique, DLC Lunch Nightmare -ATK- Taro Magichange, DLC Prism Justice -ATK- Prism Red Magichange God Hand -ATK- Jennifer Unique, DLC Bomber Knuckle -ATK/SPD- Jennifer Magichange, DLC Power of Red Moon -ATK- Prinny Kurtis Unique, Star Element, DLC Inscribed Soul -ATK- Mid-Boss Magichange, DLC Demon Blast -ATK- Gig Magichange, DLC Priere Change! -INT- Priere Magichange, DLC Badass Overdrive -ATK- Zetta Unique, DLC Prinical Shocker -SPD/HIT- Hero Prinny Magichange, Star Element, DLC Prinnical Shock -SPD/HIT- Prinny Magichange, Star Element SlimeAura Sword -ATK- Slime Magichange Season's Hesitance -ATK- Cockatrice Magichange Twin Attribute -INT- Succubus Unique Summon Vampire -INT- Succubus Magichange Cat Fight -ATK- Nekomata Unique, DLC Cat Paw -ATK- Nekomata Magichange, DLC Zombie Rocket -ATK- Zombie Unique Hugs Tonight -ATK- Wood Golem Unique Summon Giant -ATK/SPD- Wood Golem Magichange Centaur Arrow -INT- White Dragon Magichange Thousand Wolves -ATK- Cu Sith Unique Miracle Gimmick -ATK- Marionette Unique Mushroom Mountain -ATK- Eryngi Magichange Spinning Butterfly -ATK- Mothman Unique GoldAxe SilverAxe -ATK- Petite Orc Magichange ------------------------------------------------------------------------------------
As for monster weapons, the best one I've gotten is a level 199 Baal Body, it has 1,854,847 ATK. It would be better if I had even one Gladiator on it, but...I guess I didn't bother with that.
P.S. Base stats are the stats without equipment, and they don't get decreased if you use an Evility to add 30% to another one. So you were right!
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Post by boogieknight on Aug 16, 2009 19:32:58 GMT -5
Wow, I'm very impressed at how in depth you went with the move lists. The Shura Support Group club confers bonuses in Magichange, but I think the Magichange is limited to one turn when done through that club. I think the Magichange Weight also helps, but I don't recall off hand and I've never been a fan of the weights in general even if they are useful for certain situations.
Yukimaru may be a good canidate. Pass on the Beauty is Sin Evility from Master Bigstar (Bigster) over to two other characters, throw in Prism Red and they could give her a serious boost to her attack. I really need to look up whether the Knight Evility boosts elemental damage on weapon skills too.
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Asagi
Angel
[Mo0:0]
Posts: 190
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Post by Asagi on Aug 25, 2009 12:43:42 GMT -5
A good way to negate the 1-turn drawback for the Shura club is to give the humanoid Marona's "Bond of Souls" ability, it will set the Magichange turns to infinity.
Some other things you could do would be to put the character next to Rozalin in class, she gives the four characters sitting next to her a 10% boost to their stats if the character is male. This seems to apply to Monster-types like Zetta and Gig. The Beauty is Sin won't work on male characters, but if you use a monster type, you can just use a few Monster Tamers instead for the same 20% boost. Since a lot of monsters have S-Rank attacks, they're probably a good choice.
I got the 10,000,000,000 damage trophy yesterday with Zetta, 10% from Rozalin, 80% from four Monster Tamers, 70% from a "Light Grace" boosted Braveheart, and 50% from Zetta's own "Badass Impulse" ability really gave him the boost he needed to get about 1.4 billion, and that got multiplied by 10 because I attacked the Hero Prinny with "Hell's Finest".
Finally, even though it doesn't really have much to do with the trophy, I should note that if you give Gig good equipment and buffs, you can put him in the Shura club to make his Magichange Onyx Blade have half of his stats, or at least that's how it seems to work. I used Gig because I just like the Demon Blast attack. Try whichever combination works for you, just make sure to use an S-Attack!
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Post by boogieknight on Aug 26, 2009 18:27:24 GMT -5
*bows down* You are master, Asagi, for all my deviousness I cannot match your prowess.
Humanoid males are very hard to power up. Saphire's male boosting Evility is her primary and nontransferrable. Beauty is Sin boosts the female allies, but Yukimaru's Midare Fubuki attacks the target right in front of her, so you can only set three boosters beside her. I did get the legendary Apocolypse, the rank 39 axe, but I'm not tough enough to go all the way in and grab the rank 40. Fully maxed, the rank 39 may help give Yukimaru enough power. The belts suck, but getting the top Emblem and making copies will give serious boosts to the attacker. Anyway, getting a knight to reduce the ice elemental defense of the target isn't much but it squeezes out a little more damage.
By the way, what is this Hell's Finest and what about the properties of the Hero Prinny makes the damage 10x the norm?
Regardless, here are a few tips for the Item World trophies: Fill out the Wednesday club so you have high chances of getting to the innocent towns. If you can boost the max membership through the secret room in Class World, all the better. Being able to fully heal up every ten floors makes a world of difference in an endurance run. Low ranking legendary items are best for trophy runs, especially for the LoC. The base level is at least 200, and as you get near the finish you are facing 2,500+ foes who are especially tough. Don't linger in any one floor. If there is a gate guard and a mysterious gate, that the latter and hopefully when you revisit the floor there may not be a guard. On a side note, the Diez Gentlemen room in the LoC Item World is a good chance to grab some good equipment if you are prepared.
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Asagi
Angel
[Mo0:0]
Posts: 190
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Post by Asagi on Aug 26, 2009 21:38:54 GMT -5
Flattery will get you somewhere, mister Boogie! Not nowhere, and not everywhere, just somewhere. As for the confirmation about that one ability, ask and you shall recieve, Game Queen Asagi is here to help!
The Hero Prinny's ability "Hell's Finest" SPECIFICALLY says that your evade rate rises to 50%, but you take ten times damage, to balance it out. This is easily exploitable to get the trophy, as you only need ONE billion damage normally, then just use it on him. Since Zetta's attack is a fixed area two spaces in front of him, I was able to get four buffers around him.
One more thing I forgot to add for the "Do More Damage!" tips that I just gave a name to a couple of seconds ago, the ability "Violence" that tier 5 and 6 Majins get. It gives you a 50% stat boost, but you get half experience. Since you're going to be level 9999 to get the trophy ANYWAY, that downside isn't really a downside as much as more text to read. A must-have for damage seekers!
Another thing is that weapons stats seem to max out around 1.8 million...not sure why, but after that, the only way to boost the stats is with innocents. On the topic of caps, the overall stat cap seems to be 99,999,999, it stopped going up after that. It was really hard to get a stat like that, and required me to reincarnate lots, do the class world lots, and put 255 (max) bonus points into ATK, along with a couple of other things, but that was good enough to do well over one billion.
Since I love to talk about caps so much, it seems, you can't have more than 220 bonus points, 210 for the reincarnation, and 10 from somewhere I don't even know. It said "Genius | 210", then when I went to distribute them, it said I had 220. Odd, huh? On to another cap! The Aptitude boost from the class world also has a cap. You can't get more than X+100 for each stat, where X is the Aptitude you'd have if you never did the class world. So if you reincarnated a story character a bunch, say Thursday, enough to get all his/her/its aptitudes up to 180% (their Reincarnation cap), the most you could get them with the Class World is 280%. Don't ask how I know. Really.
The item level limit is level 200, just to throw that out there. Some weapons can get to the stat cap for their primary stat before level 200, like the Baal Body and the rank 40 axe, which I won't spoil the name of for you, since you need to get it. I renamed mine Gravity because of the description, which I also won't spoil. The suspense is what makes it fun! If you have any other questions, feel free to ask!
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Post by boogieknight on Aug 28, 2009 19:15:49 GMT -5
Nice, very nice. I still have much reincarnating to do and class worlding, but I've gotten to a point at which I can challenge House of Ordeals 4 in the LoC (but Baal is still out of my league ). A +9 Braveheart with Light Grace really works wonders to taking those guys on more easily. To help speed up the process, I've been making more tier 6 Cheerleaders with Happy Song to increase exp gain by 20% each. I'll soon reincarnate four of them in Beast Masters so I can cram more Happy Song wielding characters onto the map. I'll catch up to you one day, just you wait ;D
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Asagi
Angel
[Mo0:0]
Posts: 190
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Post by Asagi on Aug 29, 2009 15:28:37 GMT -5
I bet you will catch up, my progress is already going slowly. I just BARELY missed beating the Baal Pirates, which is 6x Land of Carnage Eringa Baal, 400,000,000 HP, about 50,000,000 all stats, and one Anit-Messiah, who's not worth mentioning after those abominations. I missed one of them with Zetta Beeeam, and he killed me. Better luck to me next time! The 10 Gents pirates are much easier, none of them have over about 15,000,000 HP, although the leader takes half damage from special attacks, since it's Salvatore. I beat them pretty handily. And the last of the "Silver Trophy" pirates, the Prinny pirates, um...I have yet to find, actually. I'm looking forward to the surprise, so don't you dare spoil it for me! Also, a tip, not really trophy-related, but in general: If your "Invincibility" GeoBlock keeps moving and taking away your invincibility RIGHT when you need it (or any other cool effects), just stand on top of the block and it can't move! The best part is, those nasty Land of Carnage enemies won't be able to hit it with their +9 area attacks because it'll be UNDER you!
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