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Post by boogieknight on Oct 13, 2009 10:30:20 GMT -5
The first thing to keep in mind about this game is that the goal was to capture to spirit of old school games with the benefits of modern technology. Thus one is hardly surprised when one considers that it has the hallmarks of old school games: lots and lots of enemies on the attack, difficulty that borders on just playing dirty, a certain tradition in the late game that may be considered a spoiler, and a whole lot of repetition.
It's nice when a game gives a player plenty of options, but sometimes it feels like the player gets too damn many weapons to pick from. As hard as the game is reputed for being, in my mind being allowed to carry an inventory of healing items automatically makes the game easier. Crowd control is the name of the game for about 90% of the game with a fair number of boss battles. While the wall running and such may be how it's advertised, it's not quite Prince or Persia.
On a side note, has anyone ever seen characte designs so overtly sexual that they are... boring? In my opinion the shrine maiden had the skankiest outfit, but Ayane was a close second. Any elaboration on this is being saved for jokes in the comics. Also, the game was a little psychotic with its hidden trophies. The progression trophies don't give away specific plot points like Bioshock does, and after a while it's not that hard to guess what they are but it's a little irksome how close to the vest they play it.
The game is good, but not great. It's something to do while waiting for God of War III, the only real edge that Ninja Gaiden has is through the multiplayer side.
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Asagi
Angel
[Mo0:0]
Posts: 190
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Post by Asagi on Oct 13, 2009 13:58:47 GMT -5
I wonder why no one's posting much....anyway, to be a little relevant, I have a few things to say. Firstly, the Ninja Gaiden series seems to be really popular and everything, but I can't really speak from experience how good or bad it is, the only one I ever played was Ninja Gaiden: Shadow for the Gameboy all those years ago...I never got past the second boss (bosses, really) and gave up, but I do remember the music from the first stage for some reason...
Anyway, on that side note about the clothing (or lack thereof) of female characters in games these days, I couldn't really ignore a comment like that, mostly because it's the awful truth. I know people seem to think games and movies and things NEED fanservice, but some of the things that people include in games are...um....too much to ever be within the boundaries of believability. It kind of makes me mad, and I'd bet it perpetuates a certain train of thought I don't want to dwell on.
Trophy-wise, I think it SHOULD be really really hard to get all of them. If it doesn't take much effort, then what's the point? Where's the feeling of satisfaction from a job well done coming from? Sometimes it can be a little ridiculous, like in Cross Edge, I need one more costume to complete the gallery, but I missed an event somewhere during the game, so to get the costume, I have to start the story over AGAIN and get the good ending AGAIN, and get EVERY SINGLE EVENT....AGAIN. And don't get me started on the "Get all the weapons" trophy...
I know I've gotten kind of off-topic, but better to say too much than say nothing and let the place fall into inactivity, right? If I could spark some kind of conversation that could be carried into another thread, all the better. But I think I've rambled a little too much, so I'll save it for later.
'Till next time, Asagi
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Post by boogieknight on Oct 17, 2009 14:34:35 GMT -5
I actually haven't played on of these games since the first Ninja Gaiden that was on the NES. That was the first game I recall with quality cutscenes that really innovated gaming. Funny when I think about how a non-gamer would react to a videogame chick's costume and I would hardly give it a second look. I don't know if it means I've been desensitized or civilized when I can look above the cleavage and call her a boring character It's not the requirements that I protest, but that so many trophies were hidden. Y'know, the kind that are a mystery until you unlock them. Tough requirements don't bug me at all, and I like it when I get a really tough one. Not knowing the benchmark I'm suppossed to reach is a little annoying, especially when there are no spoilers attached to said trophy.
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Asagi
Angel
[Mo0:0]
Posts: 190
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Post by Asagi on Oct 22, 2009 2:17:06 GMT -5
I guess neither of us really know our Ninja Gaiden. That makes me feel a little better, because I'm not the only one here that's a total newbie to it. Next part!Funny when I think about how a non-gamer would react to a videogame chick's costume and I would hardly give it a second look. I don't know if it means I've been desensitized or civilized when I can look above the cleavage and call her a boring character I can say the same thing, except instead of calling her boring, I think "I'd never be caught dead wearing something that revealing..." or something like that. I personally have always been kind of shy about showing skin, but that might just be me being eccentric. Last Part!
Secret trophies are always a pain because no matter how easy they are to get, they can always be hard to get. I'll give you a second to let that set in. ... ..... ........ ............ Okay, that's enough. I think hiding the trophy requirements is just their way of squeezing more game time out of you. That way, they have more time to think up more diabolical trophies for the next game. In my business class, we just went over marketing, and I think that having hidden trophies would make the perceived value go up, even if the trophies are bad, just because you THINK they're good because they're hidden. That way, you'll spend hours and hours on the game trying to figure out what it is! I won't elaborate more on that because I should really have been asleep three hours ago, and I should log off now.
Looking forward to a response, Asagi
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Post by boogieknight on Oct 24, 2009 20:22:10 GMT -5
Heheh, I have one friend who heard my rant about videogame women and she stated that when she sees them she wishes she had those kinds of hips. Sex sells, but sometimes I think the designs are too much of a hard sell. My biggest beef about hidden trophies is that people who look at your trophy list don't fully understand how frickin' badass you are at a game! For example, Dead Space has this trophy called "Don't Get Cocky, Kid" which some say is actually harder than clearing the game on Impossible difficulty (I think they are wrong, Dead Wrong ). The only way that someone can appreciate in full the tough things you accomplished are those who've met or exceeded you in deeds. Bioshock was rational in its hidden trophies because all of them were story based and might affect behavior in ways besides the overall situation they are facing. Creating value is understandable, and the idea of uncovering a hidden thing has its perks. I think the ultimate question is what should be hidden and what should be out in the open.
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