Post by kilofox on Oct 3, 2009 13:43:33 GMT -5
I'm actually new here, so I might be doing this incorrectly, but here goes...
Class- Werewolf
Class Progression:
Werewolf- $0
Werewolf Warrior- $1000
Elite Werewolf- $2000
Werewolf Leader- $4000
Alpha Werewolf- $6000
Weapon Proficiency:
Swords:B
Spears:B
Ax:C
Bows:F
Guns:C
Staffs:F
Personality/Appearance (I accidentally ended up intertwining the two... they kinda go together)
Werewolves appear to be normal Demons, stuck in physical progression from the time when they were turned. The newest Werewolves have limited control over their wolf-form, making them savage, yet unpredictable. However, once they mature, their dominance over their wolf-side increases dramatically, even to the point when they can control when to change, rendering the moon needless. once changed, they lose all weapon equips and weapon-based skills until they return "human." although there is a stat boost to compensate. Werewolves vary in gender, height, weight, fur color, and apparent age, as much of it is determined by genetics, and the situation in which they were turned. when in wolf-form, Werewolves retain their humanoid figure and clothing, wet they gain wolf ears, a tail, claws, fur, longer fangs and a muzzle, thus heightening their senses and granting a stat boost at the expense of weaponry.
Abilities
(Innate feature [think evilty from Disgaea 3]) Less damage from normal weaponry, more damage from silver weaponry, more damage to and from Nosferatu's (Vampire's)
Call of the wild: ($1000) Werewolf invokes their wolf-form, loosing all weaponry and increasing stats temporarily
*Wolf-form only skills* *No magichange*
Vicious Claw (Direct attack) ($2000) The Werewolf tears savagely at it's opponent
Pounce (Indirect attack) ($4000) Werewolf pounces on foe and attacks
Howl (Indirect attack) ($5000) the Werewolf howls, sending chills down his enemies spine. Decreases enemy stats and morality
Shock-wave (Line attack [think Cat Blast from the Nekomatta class]) ($6000) Werewolf sends out a shock-wave punch that hits all beings in a line.
Class- Werewolf
Class Progression:
Werewolf- $0
Werewolf Warrior- $1000
Elite Werewolf- $2000
Werewolf Leader- $4000
Alpha Werewolf- $6000
Weapon Proficiency:
Swords:B
Spears:B
Ax:C
Bows:F
Guns:C
Staffs:F
Personality/Appearance (I accidentally ended up intertwining the two... they kinda go together)
Werewolves appear to be normal Demons, stuck in physical progression from the time when they were turned. The newest Werewolves have limited control over their wolf-form, making them savage, yet unpredictable. However, once they mature, their dominance over their wolf-side increases dramatically, even to the point when they can control when to change, rendering the moon needless. once changed, they lose all weapon equips and weapon-based skills until they return "human." although there is a stat boost to compensate. Werewolves vary in gender, height, weight, fur color, and apparent age, as much of it is determined by genetics, and the situation in which they were turned. when in wolf-form, Werewolves retain their humanoid figure and clothing, wet they gain wolf ears, a tail, claws, fur, longer fangs and a muzzle, thus heightening their senses and granting a stat boost at the expense of weaponry.
Abilities
(Innate feature [think evilty from Disgaea 3]) Less damage from normal weaponry, more damage from silver weaponry, more damage to and from Nosferatu's (Vampire's)
Call of the wild: ($1000) Werewolf invokes their wolf-form, loosing all weaponry and increasing stats temporarily
*Wolf-form only skills* *No magichange*
Vicious Claw (Direct attack) ($2000) The Werewolf tears savagely at it's opponent
Pounce (Indirect attack) ($4000) Werewolf pounces on foe and attacks
Howl (Indirect attack) ($5000) the Werewolf howls, sending chills down his enemies spine. Decreases enemy stats and morality
Shock-wave (Line attack [think Cat Blast from the Nekomatta class]) ($6000) Werewolf sends out a shock-wave punch that hits all beings in a line.